Categorizing achievement mindsets AM1 AM2 AM3
Congealing thoughts something about there needing to be an important distinction made between a couple forms of competition.
Competition can be helpful to the system in general, if it stimulates those who would otherwise not be constructively productive, perhaps archetyped by the phrase "Anything you can do, I can do better." In this form of competition, it is very much against the rules to do anything to disrupt the competitor's performance. Examples are track and gymnastics.
On the other hand, another form of competition not only allows efforts to disrupt and handicap the competitor from doing well, it is actively required to do so. Examples include football and basketball.
Each of these involve quite different mindsets operational behind them; the operational mindset seems important to be identified as part of figuring out "what is going on."
Sometimes achievements are measured by success at such doings.
Yet there is another related mindset, the one I personally normally use, which is to provide a solution or tool to provide something I think people need or will soon need, and has no competitor in mind; it's intent is to simply enable a better life for the potential utilizers.
But that does not prevent the aforementioned type mindsets to perceive my doings as potentially becoming competitive to their current or foreseen bread&butter income sources or status&esteem hierarchical position, and thus they initiate efforts to compete so as to prevent my type success.
The customer base is, of course, the loser in this kind of thing.
So I now create a hypothetical labeling system for these mindsets:
Achievement Mindset 1 (AM1):
Form of competition that involves appearing to do something better than a rival, usually allowing efforts to disrupt and handicap the competitor from doing well. It may totally disrupt any constructive overall result, however, preventing new forms of fulfillment of customers' needs. It also can involve efforts to gain detailed knowledge of what the competitor has done or is planning to do, both for providing a head start in "doing better than" but also providing targets for disrupting the success of the competitor.
Achievement Mindset 2 (AM2):
Stimulates those who would otherwise not be constructively productive, perhaps archetyped by the phrase "Anything you can do, I can do better." This can produce incremental improvements in a pre-existing thing, but rarely produces a fully new form of solution to fulfilling a need. "Bigger, faster, better, cheaper" typifies this kind of accomplishment. It can also involve efforts to gain detailed knowledge of what the competitor has done or is planning to do.
Achievement Mindset 3 (AM3):
Seeking to provide a solution or tool to provide something an individual or group thinks people need or will soon need, and has no competition activity in mind. This can produce a fully new form of solution to fulfilling a need.
AM3 is stimulated by a perceived need, in contrast to AM1 or AM2 stimulation to being seen as simply doing better than others, even sometimes including direct confrontal disruption activities or resource-sapping activities.
Competition can be helpful to the system in general, if it stimulates those who would otherwise not be constructively productive, perhaps archetyped by the phrase "Anything you can do, I can do better." In this form of competition, it is very much against the rules to do anything to disrupt the competitor's performance. Examples are track and gymnastics.
On the other hand, another form of competition not only allows efforts to disrupt and handicap the competitor from doing well, it is actively required to do so. Examples include football and basketball.
Each of these involve quite different mindsets operational behind them; the operational mindset seems important to be identified as part of figuring out "what is going on."
Sometimes achievements are measured by success at such doings.
Yet there is another related mindset, the one I personally normally use, which is to provide a solution or tool to provide something I think people need or will soon need, and has no competitor in mind; it's intent is to simply enable a better life for the potential utilizers.
But that does not prevent the aforementioned type mindsets to perceive my doings as potentially becoming competitive to their current or foreseen bread&butter income sources or status&esteem hierarchical position, and thus they initiate efforts to compete so as to prevent my type success.
The customer base is, of course, the loser in this kind of thing.
So I now create a hypothetical labeling system for these mindsets:
Achievement Mindset 1 (AM1):
Form of competition that involves appearing to do something better than a rival, usually allowing efforts to disrupt and handicap the competitor from doing well. It may totally disrupt any constructive overall result, however, preventing new forms of fulfillment of customers' needs. It also can involve efforts to gain detailed knowledge of what the competitor has done or is planning to do, both for providing a head start in "doing better than" but also providing targets for disrupting the success of the competitor.
Achievement Mindset 2 (AM2):
Stimulates those who would otherwise not be constructively productive, perhaps archetyped by the phrase "Anything you can do, I can do better." This can produce incremental improvements in a pre-existing thing, but rarely produces a fully new form of solution to fulfilling a need. "Bigger, faster, better, cheaper" typifies this kind of accomplishment. It can also involve efforts to gain detailed knowledge of what the competitor has done or is planning to do.
Achievement Mindset 3 (AM3):
Seeking to provide a solution or tool to provide something an individual or group thinks people need or will soon need, and has no competition activity in mind. This can produce a fully new form of solution to fulfilling a need.
AM3 is stimulated by a perceived need, in contrast to AM1 or AM2 stimulation to being seen as simply doing better than others, even sometimes including direct confrontal disruption activities or resource-sapping activities.
Labels: achievments, AM1, AM2, AM3, archetypes, competition
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