Looking back across 10 years of space efforts
Recently I ran across a file I wrote in 1995, ten years ago; written when I had just gotten my first formal advanced space technology technical paper presented and published, and was optimistically readying to go on to similarly communicate to the world re my kinetic structure space transportation concepts.
I copy the file below, and then address the issue of what caused the apathy evident in the lack of change, as of ten years later.
"6space96.txt
Rough Draft of Abstract, 500 words max
950813 JEDCline
"Segmental Wet-Launch of a Prefab Toroidal Space Habitat: Toward an Aggressive Space Colonization Option for the Near Future"
by James Edward David Cline e-mail: j.e.d.cline1@genie.geis.com Independent Researcher
The possibility of building a true, fully functional space settlement in the near future is improved if there is a way to build it cheaply, safely, and with the potential of being an obviously significant step toward solving many of humanity's impending problems. Such a way is found by backtracking over technological ground which was bypassed in the heat of the race to a different goal, and re-assembling the technological building blocks toward the subject goal.
The proving-out of the long accepted concept of a nearly self-sufficient, nearly earth-normal interior space habitat is a necessary milestone toward large-scale expansion of human civilization off-planet; three such scenarios are itemized below.
A one-centrepetal-g-interior rotating toroid of 1 mile diameter, research home for 1,000 people, could be built of segments consisting of pre-assembled modules each 100 feet long and 30 feet in diameter. Before launch of the modular prefab segments, the entire set of segments would be tested linked in the toroidal configuration while yet on the ground to initially optimize the myriad interacting systems of electromechanical and living natures. Through designing each as a pre-assembled habitat module which serves as its own fuel tank during launch, most of the airframe and tankage penalty is eliminated. The engines used during the launch of the module could be built into just enough airframe to glide them back to the launch site after each module's launch; the flight and docking would all be teleoperated from the ground. A strap-on airbreathing booster module would also return after each launch. These prefabricated segments could be emplaced on site in LEO docked end-to-end in the spoked wheel configuration, thusly built prior to the arrival of the first human presence there so as to greatly lower cost and increase safety.
Three forms of large-scale potential near-future space colonization include
(1) the original L4 and L5 locations of habitats built largely of lunar materials, requiring a strong lunar infrastructure first;
(2) conversion of near-earth asteroid material into space habitats aggregating in internal area equal to 1,000 times that of the Earth's surface, needs to be done by highly sophisticated robotics or by human presence at high initial risk; and
(3) a scenario utilizing active kinetic structures continuously linking surface equatorial sites with the synchronous Clarke Belt, where millions of the subject space settlements could be built, housing tens of billions of people with their agriculture and light industry, including any or all of the present surface population.
All of these scenarios hinge on the functionality of the near-earth-normal-interior space habitat concept, provable by this project."
And now I will address the question of what went wrong, since no action has been taken in these past ten years. In fact, the problem is worse, for I had put the germ of the idea up on the GEnie library for the world to see, back in 1988, and the world did not take that map to the gold and go for it.
What went wrong? As seen by my naive Asperger's Syndrome socially handicapped viewpoint, that is; the rest of the world probably does not think anything went wrong.
In a few words: there were communication limits, business limits, and ego limits. They were all interrelated; but attempting to separate them out and expanding a bit on each:
1) Communication limits: Frustration with difficulty in communicating my concepts has always existed. In 1972 I tried to get NASA interest in my Mooncable concept (an anchored tether space elevator operating from the surface of the Moon through L1 toward the earth, made of space-rated fiberglass in a constant stress crossection configuration) by forwarding it through the NASA patent counsel at JPL, where I was then working as a contract technician, resulted in a polite letter basically saying they were being strangled for funds, and had their plans already set for the future (Apollo about to end, and Space Shuttle was the future), thanks and go away. When the GEnie computer network, with its Space and Science Library available for all to upload to, represented a way, I thought, to finally get the world to hear my concepts, which should be self-evidently useful. Wrong. Few noticed, fewer commented, and they were irritated, back there in the late 1980's. More years passed, I had picked myself up and dusted myself off once again, and decided to attempt to get formal technical papers on my concepts published in relevant publications; space technology conferences were beginning to open up to "everybody", so that effort was focused upon from 1994 to 2005, along with my website information about some of my space technology related concepts, starting with my ISP-provided web pages on Earthlink.net starting in 1996; and now is on my domain www.kestsgeo.com. All this required that I learn to prepare camera-ready copy for conference proceedings publications, write HTML for web pages, make technical drawings on the computer, etc.
2) Business limits: apparently, business is a great game to play. Maybe the mindset was set as children playing Monopoly type games. And so Business became focused on making money the fastest easiest and sometimes flamboyant ways the players could manage. The wider consequences of their game playing was not part of that consciousness; they had no responsibility to the flow of civilization, nor of the changes to the world resulting from the game playing. Technology and its concepts were merely turf to be romped upon, grabbed and held as pawns and territory. Aerospace business is no exception; and when the KESTS to GEO concept wafted into the game players' awareness to some extent, no doubt it first looked unorthodox, then when examined seriously, it would have been seen to soon put an end to all business based on rocket launchers operating from the earth surface (except those used for military activities re the neighbors on this planet.) Sure, there would be even greater business opportunities for rocket propelled vehicles operating from spaceports high in GEO (which is currently mostly used for communications satellites), but such changes in the business game must be controlled by the game players, it was mere turf to be played upon, and it was their turf, not mine, to be played upon. The Business game players played on as usual, reaping the rewards.
3) Ego limits: To my Asperger viewpoint, the "normal" world is full of people who have created a huge heirarchy, established by their lifetimes of one-upping each other, endlessly repeating. The higher ones on that pyramid are the Elite of many arenas. Who can even talk to whom, is largely controlled by status in that hierarchy. The upper Elite make the decisions as to what goes for making change to the system. The record of competency of each member of the Elite largely establishes their position in the elite. In the Intellectual Elite, one has to have the record of vast knowledge of everything in one's field; proof of one-upping the vast majority. So when someone who is not a member of the Intellectual Elite attempts to speak up with implication (as seen by the Elitist ego) that the Intellectual Elite had missed something hugely important, that they had dropped the ball, the intruder get treated first by ignoring, then by spreading nasty rumors quietly to the effect that the intruder is out of place, can't follow the rules, therefore must have stolen the concepts from someone who was really one of the Elite, etc. The man must be a pervert, who knows what other awful things, keep him away from women and children. (And that way few will have the chance to really remember what he really was saying.) Snub the person, hide what the person is trying to tell the world. The Elite are the owners of all opportunity to make change in the world, and this principle must be preserved. To have a non-Elite person appear to one-up them would be humiliating, degrade their competancy status, or so it is likely seem to the ego. That the flow of science and technology is largely controlled by business interests, and not by awareness of the vastly wider world, means lots of paths did not get followed, lots of stones did not get looked under. But the Elite must make the belief to the rest of the world of people, that they know all, do all, and thus have the rights to have and control all.
In summary, I think it was mainly caused by the business and governmental system, in which the corporations and managers who could have made my concepts into physical reality, were quite busy doing something else, and they considered me and my concepts out of line.
Every future moment starts in each present moment. Do we learn from mistakes and successes of the past, or do we muscle forward as we have been going?
In the KESTS to GEO concept (AKA "Escalator Carousel to GEO") humanity has the opportunity to methodically and quickly extend civilization into nearby space, and then soon take the crushing worst weight off the world's ecosystem that has enabled our life so far. Dog-eat-dog survival of the fittest modes won't hack it. The KESTS to GEO project would be an immense effort that, for success instead of eventual disaster, has to be done wholeheartedly by a humanity that intelligently and lovingly guides its own future, ever into better paths for all. My naive Asperger self still believes that this can happen, if humanity would just snap out of it, and get on the ball. The Game can get an awful lot better, and surely more fun for all... but (sigh) they don't want to play my kind of game; they are boss, see, they prove it....
I copy the file below, and then address the issue of what caused the apathy evident in the lack of change, as of ten years later.
"6space96.txt
Rough Draft of Abstract, 500 words max
950813 JEDCline
"Segmental Wet-Launch of a Prefab Toroidal Space Habitat: Toward an Aggressive Space Colonization Option for the Near Future"
by James Edward David Cline e-mail: j.e.d.cline1@genie.geis.com Independent Researcher
The possibility of building a true, fully functional space settlement in the near future is improved if there is a way to build it cheaply, safely, and with the potential of being an obviously significant step toward solving many of humanity's impending problems. Such a way is found by backtracking over technological ground which was bypassed in the heat of the race to a different goal, and re-assembling the technological building blocks toward the subject goal.
The proving-out of the long accepted concept of a nearly self-sufficient, nearly earth-normal interior space habitat is a necessary milestone toward large-scale expansion of human civilization off-planet; three such scenarios are itemized below.
A one-centrepetal-g-interior rotating toroid of 1 mile diameter, research home for 1,000 people, could be built of segments consisting of pre-assembled modules each 100 feet long and 30 feet in diameter. Before launch of the modular prefab segments, the entire set of segments would be tested linked in the toroidal configuration while yet on the ground to initially optimize the myriad interacting systems of electromechanical and living natures. Through designing each as a pre-assembled habitat module which serves as its own fuel tank during launch, most of the airframe and tankage penalty is eliminated. The engines used during the launch of the module could be built into just enough airframe to glide them back to the launch site after each module's launch; the flight and docking would all be teleoperated from the ground. A strap-on airbreathing booster module would also return after each launch. These prefabricated segments could be emplaced on site in LEO docked end-to-end in the spoked wheel configuration, thusly built prior to the arrival of the first human presence there so as to greatly lower cost and increase safety.
Three forms of large-scale potential near-future space colonization include
(1) the original L4 and L5 locations of habitats built largely of lunar materials, requiring a strong lunar infrastructure first;
(2) conversion of near-earth asteroid material into space habitats aggregating in internal area equal to 1,000 times that of the Earth's surface, needs to be done by highly sophisticated robotics or by human presence at high initial risk; and
(3) a scenario utilizing active kinetic structures continuously linking surface equatorial sites with the synchronous Clarke Belt, where millions of the subject space settlements could be built, housing tens of billions of people with their agriculture and light industry, including any or all of the present surface population.
All of these scenarios hinge on the functionality of the near-earth-normal-interior space habitat concept, provable by this project."
And now I will address the question of what went wrong, since no action has been taken in these past ten years. In fact, the problem is worse, for I had put the germ of the idea up on the GEnie library for the world to see, back in 1988, and the world did not take that map to the gold and go for it.
What went wrong? As seen by my naive Asperger's Syndrome socially handicapped viewpoint, that is; the rest of the world probably does not think anything went wrong.
In a few words: there were communication limits, business limits, and ego limits. They were all interrelated; but attempting to separate them out and expanding a bit on each:
1) Communication limits: Frustration with difficulty in communicating my concepts has always existed. In 1972 I tried to get NASA interest in my Mooncable concept (an anchored tether space elevator operating from the surface of the Moon through L1 toward the earth, made of space-rated fiberglass in a constant stress crossection configuration) by forwarding it through the NASA patent counsel at JPL, where I was then working as a contract technician, resulted in a polite letter basically saying they were being strangled for funds, and had their plans already set for the future (Apollo about to end, and Space Shuttle was the future), thanks and go away. When the GEnie computer network, with its Space and Science Library available for all to upload to, represented a way, I thought, to finally get the world to hear my concepts, which should be self-evidently useful. Wrong. Few noticed, fewer commented, and they were irritated, back there in the late 1980's. More years passed, I had picked myself up and dusted myself off once again, and decided to attempt to get formal technical papers on my concepts published in relevant publications; space technology conferences were beginning to open up to "everybody", so that effort was focused upon from 1994 to 2005, along with my website information about some of my space technology related concepts, starting with my ISP-provided web pages on Earthlink.net starting in 1996; and now is on my domain www.kestsgeo.com. All this required that I learn to prepare camera-ready copy for conference proceedings publications, write HTML for web pages, make technical drawings on the computer, etc.
2) Business limits: apparently, business is a great game to play. Maybe the mindset was set as children playing Monopoly type games. And so Business became focused on making money the fastest easiest and sometimes flamboyant ways the players could manage. The wider consequences of their game playing was not part of that consciousness; they had no responsibility to the flow of civilization, nor of the changes to the world resulting from the game playing. Technology and its concepts were merely turf to be romped upon, grabbed and held as pawns and territory. Aerospace business is no exception; and when the KESTS to GEO concept wafted into the game players' awareness to some extent, no doubt it first looked unorthodox, then when examined seriously, it would have been seen to soon put an end to all business based on rocket launchers operating from the earth surface (except those used for military activities re the neighbors on this planet.) Sure, there would be even greater business opportunities for rocket propelled vehicles operating from spaceports high in GEO (which is currently mostly used for communications satellites), but such changes in the business game must be controlled by the game players, it was mere turf to be played upon, and it was their turf, not mine, to be played upon. The Business game players played on as usual, reaping the rewards.
3) Ego limits: To my Asperger viewpoint, the "normal" world is full of people who have created a huge heirarchy, established by their lifetimes of one-upping each other, endlessly repeating. The higher ones on that pyramid are the Elite of many arenas. Who can even talk to whom, is largely controlled by status in that hierarchy. The upper Elite make the decisions as to what goes for making change to the system. The record of competency of each member of the Elite largely establishes their position in the elite. In the Intellectual Elite, one has to have the record of vast knowledge of everything in one's field; proof of one-upping the vast majority. So when someone who is not a member of the Intellectual Elite attempts to speak up with implication (as seen by the Elitist ego) that the Intellectual Elite had missed something hugely important, that they had dropped the ball, the intruder get treated first by ignoring, then by spreading nasty rumors quietly to the effect that the intruder is out of place, can't follow the rules, therefore must have stolen the concepts from someone who was really one of the Elite, etc. The man must be a pervert, who knows what other awful things, keep him away from women and children. (And that way few will have the chance to really remember what he really was saying.) Snub the person, hide what the person is trying to tell the world. The Elite are the owners of all opportunity to make change in the world, and this principle must be preserved. To have a non-Elite person appear to one-up them would be humiliating, degrade their competancy status, or so it is likely seem to the ego. That the flow of science and technology is largely controlled by business interests, and not by awareness of the vastly wider world, means lots of paths did not get followed, lots of stones did not get looked under. But the Elite must make the belief to the rest of the world of people, that they know all, do all, and thus have the rights to have and control all.
In summary, I think it was mainly caused by the business and governmental system, in which the corporations and managers who could have made my concepts into physical reality, were quite busy doing something else, and they considered me and my concepts out of line.
Every future moment starts in each present moment. Do we learn from mistakes and successes of the past, or do we muscle forward as we have been going?
In the KESTS to GEO concept (AKA "Escalator Carousel to GEO") humanity has the opportunity to methodically and quickly extend civilization into nearby space, and then soon take the crushing worst weight off the world's ecosystem that has enabled our life so far. Dog-eat-dog survival of the fittest modes won't hack it. The KESTS to GEO project would be an immense effort that, for success instead of eventual disaster, has to be done wholeheartedly by a humanity that intelligently and lovingly guides its own future, ever into better paths for all. My naive Asperger self still believes that this can happen, if humanity would just snap out of it, and get on the ball. The Game can get an awful lot better, and surely more fun for all... but (sigh) they don't want to play my kind of game; they are boss, see, they prove it....
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